Workshops are done, back to work :)

Workshops ended today! It wasn’t the most satisfying of classes that I’ve had, mostly due to amount of time we lost due to the bandhs and holidays in Bangalore. All of us were left a bit unsatisfied but we covered a lot of ground and did a lot of work, for a group of people who didn’t know much python 🙂

My forte is not python and this probably was the first time I’m using python this extensively (the last time I used it was to work with arduinos and twitter and what not back in NID). I am not new to it, but I rarely use it for any production work. Most of my work now-a-days revolve around GML(Game Maker Studio), Haxe(HaxeFlixel), C++(Cocos2d-x, SFML) and some bits of C#(Unity3D) and so I can safely say that I am not new to programming. The main reason why I picked Python was that it was very easy to learn even if you don’t know much about programming. It was verbose enough, syntax was not hard to pick up and it offered a large amount of handy modules. I also hoped that that the students would find it useful later – in Blender/Max/Maya or if they did web and related work or if they ever wanted to make applications or automate things.

The core idea behind the workshop was to get the students acquainted with programming and also creating game like virtual words(with/without user interactions). Since the class was new to programming, a large chunk of the workshop was spent in learning the ropes. Thankfully, I had a very small group of students to start with, which meant that there was a lot of back and forth and one on one time. It was great to see this tiny group of people move along with gusto even after a whole day of programming 🙂

Again, if you feel like taking a look at what happened in the workshop, all of code that was done during the workshop can be found here on github. I’ll hopefully be cleaning some of it up and also adding in the submissions made by the students. Most of all the work was done in class itself on a projector.

This year seems to be the year of collaborations. Since I am not teaching the rest of the semester, I’ve some pretty cool projects lined up! More on this later 🙂

Some YouTube channels to watch out for if you are getting into gamedev

If are getting into gamedev or want to learn about games, gamedev or game design, here are some interesting channels and videos you wanna watch and follow 🙂

Last updated June 21, 2017

Extra credits did a whole series of videos on careers in the games industry. You can find a whole playlist full of awesome there.

Also, here (in alphabetical order) are some channels you might want to look at.

July 21, 2017 – Update

Initial list

I find most of these channels and the content that they produce extremely useful. They are in no way exhaustive and I hope to expand on it as I find more awesome people making awesome content!

The week ahead

The first cycle is coming to a close; the Game Desgin and Information Visualization unit’s I have been running for the past five weeks have all been wrapped up.

If you feel like taking a look at what happened in the InfoViz class, all of the assignments and thier outputs can be found here.

The two weeks starting today/tomorrow are workshop weeks! I am with the School of Experimental Media Arts @ Srishti this cycle taking on a workshop on Modelling and Simulation! And that means, going away from the tried and tested to build something totally out of all our comfort zones. I’ve chosen python as our core language of choice as we needed something that is easy to pick up and learn as well as tried and tested. The first half of the week would be to get everyone up to speed and explore what is possible, the week after is planned as a collaborative, week long jam. We are a small group of seven, so it feels just right to do a collab jam instead of individual projects. More on this as the week goes on.

Back online!

I am back online 🙂

Hope this is not a short post before a long goodbye 🙂 I am in the process of getting all of my websites in order. Shutting down the ones that I don’t need, moving the ones that are important to better hosts and stable systems, so that they last a long time.

This would mean, that I will once again go through the process of sorting and listing all of my projects again, which in a weird way I’ve been meaning to do so as well.

More soon.