Shutting down the Discourse
It has been something that has been on my mind for quite a while. The gamedev.in community discourse is a ghost town. I have been thinking about closing…
It has been something that has been on my mind for quite a while. The gamedev.in community discourse is a ghost town. I have been thinking about closing…

A short test of your FPS skills in a procedurally generated test course. This game was made in 4 days for the 7dfps 2018 and procjam 2018. This…

Lit is a tiny puzzle game about light, mirrors and hidden treasure. Click the link below to play the prototype.

Bomb defusal drone robot action! Made for ldjam - ld39.

A 1-versus-1 dogfighting game about love, loss and conflict made for the GMTK jam by Yadu Rajiv, Mithun and RahulParihar.

Yes, at some point in time one has to admit that they have a thing for something when they keep doing said thing over and over. In my case, it is my ability to eventually end up making local multiplayer games. I genuinely love them to bits…

This week wasn't as eventful as the last. If you are following my daily (well almost daily) updates on TIGSource Forums then you might already have a good…
What is SpellDown!? If you are following my blog posts, you would know how we got here to this point :) the question then becomes, what is SpellDown! now? SpellDown! is a lighthearted word building game which has you fighting monsters with…
The idea here was to use rapidjson which is part of the cocos2d-x distribution to easily load a set of strings and store references to corresponding fonts for different languages.
As some of my friends already know (and against most of their wishes), I'm trying to finish off a lot (this clearly is an understatement) of the work I've started and not finished over the past years. I thought I'd get into the habit of a…
This list was a Google doc that I started as a resource for a 6 month long project/class, which revolved around solving the numeracy and literacy issue for a specific demographic. The list is a collection of websties, games and more which…
We see and do this almost every day in all the free to play(and other) games we play, but still, as obvious as it might be, there…