SpellDown! DevLog – #2

What is SpellDown!? If you are following my blog posts, you would know how we got here to this point 🙂 the question then be

Quick and dirty internationalization and localization support in Cocos2d-x

The idea here was to use rapidjson which is part of the cocos2d-x distribution to easily load a set of strings and store refer

An ode to word games

As some of my friends already know (and against most of their wishes), I’m trying to finish off a lot (this clearly is a

A small list of resources related to games in education

This list was a Google doc that I started as a resource for a 6 month long project/class, which revolved around solving the nu

GameUX – SteamWorld Heist – The Little Joy In Opening Your Loot

We see and do this almost every day in all the free to play(and other) games we play, but still, as obvious as it might be, th

GameUX – SteamWorld Heist – Scene Transition and Snappy UI

  The first thing that you will do in SteamWorld Heist after the intro cinematic is to create a new profile. As soon as y

Game UX – An Introduction

This being the first post of its kind, let me start with a small intro 🙂 Apart from teaching and making games I also end

An experiment

There are a lot of people out there who want to learn how to code or make games, some of them are interested in making robots

Workshops are done, back to work :)

Workshops ended today! It wasn’t the most satisfying of classes that I’ve had, mostly due to amount of time we lost due to

Some YouTube channels to watch out for if you are getting into gamedev

If are getting into gamedev or want to learn about games, gamedev or game design, here are some interesting channels and video

The week ahead

The first cycle is coming to a close; the Game Desgin and Information Visualization unit’s I have been running for the past

Back online!

I am back online 🙂 Hope this is not a short post before a long goodbye 🙂 I am in the process of getting all of my websit

Peasy

  Peasy or PCSE is a simple and free tool that generates polygonal hulls from transparent png images.

GameMaker Studio Extension – Scale9

Scale9 is a simple script to draw a sprite and scale it after subdividing it into a 3×3 grid. All you need to do is pass

GameMaker Studio Extension – InputMan

InputMan is a simple and easy to use script to map your keyboard and controllers for upto 4 players.

GameMaker Studio Extension – gsGUI

gsGUI is a simple GUI kit to make simple GUI elements. *This is not a complete GUI system yet and has only a limited set of co

Logo for Centre for Cryogenic Technology at IISc

Wayfarer

A journey about cooperation, trust and enlightenment or a good ol’ PVP you decide! Guide your player through procedurall

Senior User Experience Designer – Redbus (2014-15)

During my time at redBus, I worked as a Senior UX Designer there working with a small team under a design head. My work primar

Fillip

Fillip is a small web app that help you find awesome and interesting game related content that you might otherwise miss. It is