Blog

Learn by Doing – Empowering yourself to be Independent at IGDC 2022

I had a chance to speak at the IGDC in Hyderabad in November this year (2022). The short talk was based around the idea of lea

Lost & Found at the Mall

A game about working at the Lost & Found at the Mall. Your duty is to question the very fabric of existence and return the

Do Writing

DoWrite gives you a browser based distraction free writing experience. Write multiple documents, simple and easy to use rich t

Spelldown 2020

No, before you ask, No… I haven’t finished this game in whatever incarnation you last met it. And I hoped that 202

Wyverndel Express

Wyverndell Express (Digital game) – Operate your very own dragon courier business! Solve word problems at every station to u

Social Media Massacre

An interactive fiction made on twine. This game takes the player through anonymized political tweets and social media junk mes

Mini Loops – 1

Mini Loops is a small pack of 5 seconds long music loops ready to be used anywhere, mostly though in games. It is under devel

Developing Turn-Based Multiplayer Games with GameMaker Studio 2 and NodeJS

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a si

Shutting down the Discourse

It has been something that has been on my mind for quite a while. The gamedev.in community discourse is a ghost town. I have b

RandomRange

A short test of your FPS skills in a procedurally generated test course. This game was made in 4 days for the 7dfps 2018 and p

lit

Lit is a tiny puzzle game about light, mirrors and hidden treasure. Click the link below to play the prototype.  

crab.bot

Bomb defusal drone robot action! Made for ldjam – ld39.

Gone to Pieces

  A 1-versus-1 dogfighting game about love, loss and conflict made for the GMTK jam by Yadu Rajiv, Mithun and RahulParih

The Rhizome

Yes, at some point in time one has to admit that they have a thing for something when they keep doing said thing over and over

SpellDown! DevLog – #3 – weekly roundup

This week wasn’t as eventful as the last. If you are following my daily (well almost daily) updates on TIGSource Forums

SpellDown! DevLog – #2

What is SpellDown!? If you are following my blog posts, you would know how we got here to this point 🙂 the question then be

Quick and dirty internationalization and localization support in Cocos2d-x

The idea here was to use rapidjson which is part of the cocos2d-x distribution to easily load a set of strings and store refer

An ode to word games

As some of my friends already know (and against most of their wishes), I’m trying to finish off a lot (this clearly is a

A small list of resources related to games in education

This list was a Google doc that I started as a resource for a 6 month long project/class, which revolved around solving the nu

GameUX – SteamWorld Heist – The Little Joy In Opening Your Loot

We see and do this almost every day in all the free to play(and other) games we play, but still, as obvious as it might be, th