WTF Community Masterclasses – On Game Jams
I had a chance to share some of my experiences with hosting and participating in game jams as the host of the WTF Community x
The Garden of Forking Paths – Tales from alternate realities
I had a chance to speak at the IGDC Dev Days in Kochi on the 30th of May, 2024.
Jigsaw
Jigsaw is the digital version of the traditional jigsaw puzzle game, where player’s piece together an image puzzle. The
Tile Match
TIle Match is a mix of match 3 and Mahjong. The objective for the player is to clear the board by matching 3 tiles with matchi
Learn by Doing – Empowering yourself to be Independent at IGDC 2022
I had a chance to speak at the IGDC in Hyderabad in November this year (2022). The short talk was based around the idea of lea
Destination Solitaire TriPeaks
Destination Solitaire is a tripeaks game where player’s need to match cards one higher or lower in value with a house ca
Wyverndel Express
Wyverndell Express (Digital game) – Operate your very own dragon courier business! Solve word problems at every station to u
The Rhizome
Yes, at some point in time one has to admit that they have a thing for something when they keep doing said thing over and over
SpellDown! DevLog – #3 – weekly roundup
This week wasn’t as eventful as the last. If you are following my daily (well almost daily) updates on TIGSource Forums
SpellDown! DevLog – #2
What is SpellDown!? If you are following my blog posts, you would know how we got here to this point 🙂 the question then be
Quick and dirty internationalization and localization support in Cocos2d-x
The idea here was to use rapidjson which is part of the cocos2d-x distribution to easily load a set of strings and store refer
An ode to word games
As some of my friends already know (and against most of their wishes), I’m trying to finish off a lot (this clearly is a
GameUX – SteamWorld Heist – The Little Joy In Opening Your Loot
We see and do this almost every day in all the free to play(and other) games we play, but still, as obvious as it might be, th
GameUX – SteamWorld Heist – Scene Transition and Snappy UI
The first thing that you will do in SteamWorld Heist after the intro cinematic is to create a new profile. As soon as y
Game UX – An Introduction
This being the first post of its kind, let me start with a small intro 🙂 Apart from teaching and making games I also end
An experiment
There are a lot of people out there who want to learn how to code or make games, some of them are interested in making robots